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	<title>Comments on: 10 things every software architect should consider (AKA &#8211; 10 key architectural concepts)</title>
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	<description>Keeping Software Simple, Open and Pragmatic.</description>
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		<title>By: Amir Shevat</title>
		<link>http://spacebug.com/10_key_software_architectural_concepts/comment-page-1/#comment-18</link>
		<dc:creator>Amir Shevat</dc:creator>
		<pubDate>Tue, 10 Mar 2009 19:19:00 +0000</pubDate>
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		<description>Your Right, this is really one of the key ones. KISS should have a place of honour in this list.

Amir Shevat</description>
		<content:encoded><![CDATA[<p>Your Right, this is really one of the key ones. KISS should have a place of honour in this list.</p>
<p>Amir Shevat</p>
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		<title>By: nirl</title>
		<link>http://spacebug.com/10_key_software_architectural_concepts/comment-page-1/#comment-19</link>
		<dc:creator>nirl</dc:creator>
		<pubDate>Tue, 10 Mar 2009 09:19:26 +0000</pubDate>
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		<description>Make things simple. Design something you can explain in simple words to simple people. My rule of thumb is that if it takes more then a single sheet of paper to sketch, then it&#039;s probably too complicated. If you create simple systems you&#039;ll likely have less things you did not think about. 
[http://en.wikipedia.org/wiki/KISS_principle]

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		<content:encoded><![CDATA[<p>Make things simple. Design something you can explain in simple words to simple people. My rule of thumb is that if it takes more then a single sheet of paper to sketch, then it&#8217;s probably too complicated. If you create simple systems you&#8217;ll likely have less things you did not think about.<br />
[http://en.wikipedia.org/wiki/KISS_principle]</p>
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